A quick digital environment created in just 16 hours. A dive into developing skills across the different programs, and creating something that feels true to the concept art. Modeled in Maya and Zbrush, textured in Substance, and lit and composited in Unreal Engine.
Level Breakdown
Here is a closer look at the models textured in Substance. Combining both painted textures as well as procedural textures.
Modeled the environment Textured the environment Set Dressed the environment Lit the environment