A quick digital environment created in just a single days work. This scene has a more complicated model build and overall scene layout and followed by a quicker texturing pass in Substance. This environment was modeled in Maya, textured in Substance, and lit and composited in Unreal Engine.
Here is a closer look at my process from start to finish. I started modeling in Maya and then exported the fbx into Substance Painter, where I textured the complete environment. Then I outputted those textures as well as the fbx into Unreal Engine and set up my unreal project. Next, I began tweaking lighting and adding in the fog effect until desired look.
Modeled the environment Textured the environment Set Dressed the environment Lit the environment