RYAN BARTLETT
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Fog LAb

Project Overview

A quick digital environment created in just a single days work. This scene has a more complicated model build and overall scene layout and followed by a quicker texturing pass in Substance.  This environment was modeled in Maya, textured in Substance, and lit and composited in Unreal Engine.
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Environment Breakdown

Here is a closer look at my process from start to finish. I started modeling in Maya and then exported the fbx into Substance Painter, where I textured the complete environment. Then I outputted those textures as well as the fbx into Unreal Engine and set up my unreal project. Next, I began tweaking lighting and adding in the fog effect until desired look.

Modeled the environment
Textured the environment
Set Dressed the environment
Lit the environment
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  • Home
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