RYAN BARTLETT
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Overwatch

Project Overview

I led a team of three to recreate the Overwatch spawn ship in three weeks. Taking the role as lead texture artist, I created textures in Substance Painter and experimented with texturing techniques and efficient workflows.

Level Breakdown

Here is a tour through the Unreal scene showing the entire building layout. 

A Closer Look

These are some of my prop assets modeled and surfaced through maya and substance painter.
Different angles of the building textures created in just one day due to timing restrictions.

Modeled prop assets
Surfaced prop assets
Surfaced the entire building
Set Dressed the environment
Managed the Unreal scene
Lit the environment
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  • Home
  • 3D Projects
  • Technical Solutions
  • Photography
  • Resume
  • About Me