I led a team of three to recreate the Overwatch spawn ship in three weeks. Taking the role as lead texture artist, I created textures in Substance Painter and experimented with texturing techniques and efficient workflows.
Here is a tour through the Unreal scene showing the entire building layout.
A Closer Look
These are some of my prop assets modeled and surfaced through maya and substance painter.
Different angles of the building textures created in just one day due to timing restrictions.
Modeled prop assets Surfaced prop assets Surfaced the entire building Set Dressed the environment Managed the Unreal scene Lit the environment