RYAN BARTLETT
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The Collector

Project Overview

The Collector is a semester project to create a believable off-putting antique shop. We researched the newest software and focused on asset creation. This project pushed our modeling and surfacing efficiency, technique, and eye for detail.

A Closer Look

These are some of my textured models that I contributed to the animation. Each texture was created in Substance Designer, which was the first time I used the software.

Modeled over 30 assets
Surfaced each one of my modeled assets
Edited the renders into an animation
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  • Home
  • 3D Projects
  • Technical Solutions
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  • Resume
  • About Me