The Collector is a semester project to create a believable off-putting antique shop. We researched the newest software and focused on asset creation. This project pushed our modeling and surfacing efficiency, technique, and eye for detail.
A Closer Look
These are some of my textured models that I contributed to the animation. Each texture was created in Substance Designer, which was the first time I used the software.
Modeled over 30 assets Surfaced each one of my modeled assets Edited the renders into an animation